Memo: My First HTML Whack-A-Mole Headcanon Indie Game

I still remember the days in that special class at Brooklyn College, with the amazing and exotic Professor Murray Gross. It was my very first dive into the world of indie game development, and everything just clicked. I built my first HTML Whack-A-Mole game, and honestly, it felt like magicโ€”like a whole new world of creativity opened up.

That class wasn't just about code. It was where indie dev, music, and art all collided in the most unexpected and beautiful way. I didn't just learn about building games; I rediscovered a spark I didn't even know I had, a spark that reignited my passion for all things creative.

So many years later, I look back with such nostalgia. The memories of Murray Gross' class, the rush of figuring out my first project, the random bursts of inspiration, and the excitement of combining music and art with techโ€”they all remain as vivid as ever. It's a moment in time that I'll never forget.

Come back Pikachu :/

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Visit the nostalgic 2021 original! ๐Ÿ’›